Practically imperfect in every way. Start with a lot of silliness. Mix in some insecurities and a handful of awkwardness. Add a pound of naivety, innocence, and child-like wonderings. Blend well. Half-bake and top off with a sprinkle of imagination and dollop of dreams. It’s the recipe for me!
(more...)"Moral of the story: Do not look at the gap. The gap is the mind-killer. Remember how Wile E. Coyote never fell down until he saw the chasm? It’s just like that." --Taylor "Tei" Lindstrom, Rogue Ink
"I think we have come to find out that the Education system, run by Liberal Hippies that really couldn't find any other job that allowed them so much time off, the ability to do drugs, and to spout their rhetoric is alive and well. It is teaching out kids things like 'Abortion is Good,' 'Government is Bad.' We have educators that, for the most part, don't teach to the subject, they teach to their beliefs. It is really sad, and even sadder when you see highly intelligent children buying into it." --Kelli
Jacob: "I need to operate on my frog, but first he needs some amnesia."
Copyright © 2004-2004 Kerrie Lee. All rights reserved.
I had an interesting time in my game last night. I’ve found myself having more and more fun lately with a character that I can’t keep. Let me try to explain.
I have three characters that I play regularly (or used to play regularly) that are my favorites. With each of them, I found my enjoyment came from interacting with other characters more than working on skills and buying things. Over the past few years, some of the characters I count on for interaction have become less available. During that time, I took on a project or two that involved creating temporary characters. They’re throwaway characters that I have no intention on playing past a certain point. One of these throwaway characters has suddenly become interesting for me to play. Again, it’s because of the interaction with another character. My problem is this: I can’t become too attached to this character of mine because I cannot keep it for myself. I can’t explain that further, but trust me, keeping it is impossible. But I’m having fun again through this character. I guess it’s not really a problem. I’ll just continue to enjoy it until the time I have to give it up, I suppose. I’m hoping that this character will be the beginning of me getting back to enjoying the game full time once again.
I can only imagine how trivial these imaginary problems must sound. If only everyone’s problems were as simple as mine. Don’t you just envy me? ![]()
BTW, if anyone has a strong desire to learn more about my game, please contact me. I can give you more information than most normal people would tolerate here in my blog. LOL
It’s the spark of an idea that hits me unexpectedly. It’s the silly wonderings I have after a whirlwind of thoughts. It’s about creativity, inspiration, and imagination. But sometimes, it’s just about eating noodles.
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